A 2020 pixel-shooter mobile game that earned $119K over five years by porting to every platform
1M+ Android downloads
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Enderance isn't a success-story showpiece — it's a real case of "how a flawed product got operated into cash flow." The developer, Creauctopus, working solo (art and music outsourced), built this pixel-art sci-fi shooter for mobile in June 2020, first launching on both iOS and Android. Its most crucial stroke of luck was landing editorial features on the App Store and Google Play, and it rode that lever to over a million organic downloads. But the game design was rough and day-one retention was only 15% — by conventional standards this is a failed game, and someone else might have given up. Creauctopus didn't. He did something counterintuitive: instead of optimizing a game that couldn't retain people, he moved it, untouched, onto every platform he could publish on, actively taking publisher invitations to port it to Xbox, Switch, Steam, and HTML5. Each platform alone didn't earn much, but over five years it added up: Android $85,447, iOS $16,757, Xbox about $13,000, Switch about $3,000, Steam $625, HTML5 $150 — a lifetime total of $119,179. To this day the old game still brings in a few hundred dollars a month.
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Create free accountEmail code only. No password.Data credibility: The creator's own account: Android $85,447 (ads $26,626 + free version $12,000 + paid version $45,000 + nearly $2,000 from early AdMob), iOS $16,757, Xbox about $13,000, Switch about $3,000, Steam $625, HTML5 $150 — a lifetime total of $119,179; he showed the backend but didn't put up item-by-item screenshots in the video, so it's treated as self-reported. All revenue figures are founder-reported or estimated by the video creator — unaudited.