A premium technical content service helps software companies earn developer trust through expert-written articles.
6–7 full-time staff · hundreds of contractors in 54 countries · quarterly contracts worth tens of thousands a month
Draft.dev started as one page on his personal site listing things he had written, sent to people from a 50-name spreadsheet he had kept in touch with since college; it grew to $2.5M a year by refusing discounts and one-off trials and selling only quarterly commitments.
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Karl Hughes began Draft.dev as a single page on his personal website, offering technical writing to companies that needed to reach software developers. The service matches software businesses with practicing engineers who write technical articles, tutorials, and other marketing content. Editors and technical reviewers refine each piece before delivery. By the interview, the business had grown to more than $2.5 million in revenue over three years, with six or seven full-time employees and hundreds of contractors in 54 countries. Hughes started with freelance web work and experience at early-stage technology companies. He built Draft.dev part-time so he could test demand before depending on it full-time. The first five to ten clients came from professional relationships he had built and maintained over the years. The company later positioned itself as a premium provider, using quarterly commitments rather than discounts and one-off trials. Revenue came from referrals, organic search and social media, and cold outreach, each accounting for roughly a third of new business. During the pandemic, developer-focused companies redirected event marketing budgets into content, helping a narrowly positioned service gain traction.
Draft.dev began with a page on Karl Hughes’s personal website and a service he could deliver himself. The first five to ten customers were people he had met during his professional career, not leads generated by a broad campaign.
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Data credibility: Karl Hughes states the figures himself on Starter Story: over $2.5 million in revenue after about three years, six or seven full-time staff and hundreds of contractors in 54 countries, with new business split roughly a third each between referrals, search and social, and cold outreach. Nothing is shown on screen. He also says the company is somewhat smaller than at last year's peak because tech marketing budgets fell with VC funding, so the $2.5M is a peak run rate rather than a current one.
The first revenue came from selling the work as a service, rather than waiting for software or a polished agency brand. Hughes described an initial personal-site page and direct outreach to people already in his professional network.
Draft.dev’s growth combined three channels that reinforced its specialist reputation. Hughes attributed roughly a third of business to referrals and word of mouth, another third to organic search and social media, and the final third to cold outreach and miscellaneous sources.
Hughes spent years trying side projects before Draft.dev became the successful one. He described at least ten smaller attempts and learned from documenting what each business idea was, what failed, and what he took away.
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