A runner-focused app that lets family track a run and sends voice encouragement into the runner’s headphones while they move.
$33 proceeds in the last 24 hours · 0 conversions on the reported day because of an onboarding/authentication bug
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CheerMyRun began with Iñigo Vazquez Ibarreche’s own endurance problem. He ran 12 marathons in 12 consecutive days dressed as Santa Claus. Friends and family sent messages while he ran, but reading them meant unlocking his phone and looking away from the route. Voice notes were better: he could press play and hear encouragement without stopping. He built CheerMyRun around that insight. A runner shares a link, friends and family track the run live, and they can send voice cheers that play automatically in the runner’s headphones. The first MVP launched at the end of September and was, by the founder’s own description, rough: poor UI, features that barely worked, and paid developers carrying the build because he does not code. The reported starting point was $16 MRR, with a target of $100K MRR in 60 days. A later snapshot showed $33 in proceeds over 24 hours and zero conversions that day because an OTP and onboarding failure made new usernames appear to be taken. The founder was testing influencers and a TikTok format while fixing reliability.
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Join the Unicorn Club — $5/moCancel in one click · first payment refundable for 7 daysData credibility: Founder-reported build-in-public episode by Iñigo Vazquez Ibarreche. The app name, $16 MRR starting point, $33 proceeds in the last 24 hours, zero conversions on the reported day, 12-marathon origin story, developer arrangement, and onboarding bug all come from the founder’s narration. No payment dashboard, retention chart, pricing page, user count, or third-party analytics are shown in the transcript. The $100K MRR figure is a stated 60-day goal, not achieved revenue. The technical stack and margins are not disclosed.